Destiny 2 Into the Light Update Details and Everything New - Destiny 2 Guide - IGN (2024)

By

Steven Ryu,Saniya Ahmed,Matthew Adler,+1.2k more

updated

Destiny 2: Into the Light has arrived, serving as a two-month content update bringing new activities, Crucible maps, and plenty more before the launch of the game's next major expansion in June called The Final Shape. This page is a comprehensive breakdown of the Into the Light content update for Destiny 2.

Destiny 2: Into the Light Release Date

Destiny 2: Into the Light launched on April 9th, 2024.

advertisem*nt

Destiny 2: Into the Light End Date

Into the Light ends with the launch of The Final Shape on June 4, 2024.

Onslaught

Onslaught is a new wave-based defensive PvE activity in which the Witness's forces try to storm the Last City. Your fireteam's job is to hold a defensible position and fend them off.

"To begin Onslaught, you’ll be dropped onto a map and tasked with defending one of three possible locations," Bungie's official description reads. "Your mission will be to defend your Advanced Defense Unit (ADU) from attacking enemy waves and make your way onto the Pyramid ship to defeat the boss onboard. If at any point your ADU is destroyed, your match will end."

Each location lasts 10 waves. The first nine are divided into three-wave rounds of escalating difficulty with most focused on defending the ADU. In the tenth wave, you board the Pyramid ship to take out a boss and claim a chest. The standard playlist version of this activity lasts only 10 total waves, but the Legend difficulty lasts up to 50 waves. Along the way, you're upgrading your defenses and defending your ADU.

Upgrading Defenses

By defeating enemies, you'll earn Scraps that can be used to purchase and upgrade defenses, including trip mines, turrets, and decoys. The defensive units have three levels, and upgrading them will increase their effectiveness.

ADU Batteries

While defending each location, look for ADU Batteries that'll drop from Saboteurs and other special units. These Batteries can help repair some health to your ADU. Using a Battery will also earn you some Scrap, letting you purchase more upgrades etc.

advertisem*nt

Bonus Objectives

Various bonus objectives will be available to complete, forcing you to do different things and participate in different playstyles. While the objectives will force you into danger, you'll earn Heavy ammo to assist your defense efforts.

Hall of Champions

Revealed in the second livestream, the Hall of Champions is a new social space you can explore, with Arcite 99-40 and Lord Shaxx as the dedicated vendors. With the launch of Into the Light, you'll be able to acquire two different keys - Superblack Key Omega and Superblack Key Alpha - which can be earned by raising your reputation with Arcite and Shaxx.

You can use these two keys to unlock the Superblack shader from the symbiote containment area. Various other chests are available for you to unlock, with weapons and other goodies to acquire.

Parade Armor 2.0

Inspired by Year 1 of Destiny 2, these armor sets for Warlocks, Hunters, and Titans will be available to earn for all players.

BRAVE Arsenal

The biggest draw with Into the Light is the return of 12 iconic guns from throughout Destiny history. Lore-wise, Shaxx is allowing Guardians access to previously forbidden weapons to help combat the Witness. Here's a look at all of the weapons returning to the game:

  • Blast Furnace
  • Edge Transit
  • Elsie’s Rifle (The Stranger’s Rifle)
  • Forbearance
  • Hammerhead
  • Hung Jury SR4
  • Luna’s Howl
  • Midnight Coup
  • Mountaintop
  • Recluse
  • Falling Guillotine
  • Succession

Players can earn each of these weapons through quests given by Arcite in the Hall of Champions, and they'll gradually rollout between Into the Light's launch and April 30. BRAVE Arsenal weapons drop every 10 waves in Onslaught, and there's a small chance that they'll drop as Limited Edition Variants pre-equipped with shiny ornaments and two options in each perk column. These special versions are exclusive to Into the Light, but all of the weapons will remain in the world loot pool heading into The Final Shape. Every BRAVE Arsenal weapon has the Indomitability origin trait: Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

advertisem*nt

There are also podiums in the Hall of Champions where you can Attune to specific BRAVE Arsenal weapons to increase the chances that they'll drop.

Enhanced Traits

The new and reprised weapons you collect from the Prophecy dungeon and from Guardian Games All-Stars, as well as the new weapons in rotation for Iron Banner, Trials of Osiris, and Nightfalls, will all retroactively be enhanceable prior to the launch of the Final Shape in June.

This affects the following weapons:

  • Trials of Osiris
    • The Prophet Scout Rifle
    • The Summoner Auto Rifle
  • Iron Banner
    • Tusk of the Boar Grenade Launcher
    • Multimach CCX Submachine Gun
  • Nightfalls
    • Wild Style Grenade Launcher
    • The Slammer Sword
  • Guardian Games All-Stars
    • Taraxippos Scout Rifle
    • The Title Submachine Gun
    • Hullabaloo Grenade Launcher
  • Prophecy Dungeon
    • Prosecutor Auto Rifle
    • Adjudicator Submachine Gun
    • Relentless Pulse Rifle
    • Judgment Hand Cannon
    • Darkest Before Pulse Rifle
    • A Sudden Death Shotgun

Livestream #3 Recap

Reprised Exotic Missions

Two classic Exotic Missions are being updated (reprised), with new puzzles, rewards, encounters, and Triumphs. This also includes brand new secrets that you'll only be able to uncover on Legend difficulty. The missions are:

  • The Whisper
    • Available April 9
  • Zero Hour
    • Available in May

Once you've obtained the Exotic weapon from each of these missions, you'll have new quests that are available to complete. By doing so, you'll unlock new crafting options, including upgrading intrinsic behaviors. A new quest will unlock every week for 3 weeks upon the launch of Into the Light.

You'll also be able to earn reprised versions of classic ships, which are as follows:

  • The Whisper
    • Karve of the Worm ship
  • Zero Hour
    • Vimana Junker ship

advertisem*nt

New PvP Maps

3 new Crucible maps will arrive on May 7, 2024. While specifically built with 3v3 modes in mind, they will still be available in 6v6 playlists. The maps are as follows:

  • Eventide Labs
    • Set on Europa
  • Cirrus Plaza
    • Set on Neomuna
  • Dissonance
    • Set on the terraformed Pyramid ship

Character Recustomization

Arriving alongside the launch of Into the Light, you'll be able to modify the appearance of your Guardian at anytime, without limits or costs being imposed.

One-Time Name Change

Also at the launch of Into the Light, you'll be able to have an additional one-time name change at no cost.

Pantheon Boss Gauntlet

This raid boss gauntlet is set to arrive on April 30th, allowing you to challenge raid bosses as part of a weekly challenge with increasing difficulties and rewards.

advertisem*nt

Into the Light Weapon Balance Update

Weapon Archetypes

  • Breech-Loaded Grenade Launchers
    • Increased impact damage by 40%
      • This works out at roughly a 15% damage buff, though total damage varies depending on blast radius stat
    • Reduced disorienting grenade radii (both damage and disorienting) by 15%
  • Lightweight Bows
    • Increased lightweight Bow base damage by 6%. (Le Monarque and Wish-Ender are not affected in this change)
  • Precision Auto Rifles
    • Reduced base damage by 5%
  • Precision and Adaptive Hand Cannons
    • Hand Cannon
      • Precision Hand Cannons can 2-crit, 2-body low-resilience Guardians again and more easily get 3 critical hits with damage boosts
        • Increased base damage by 6%
      • Adaptive Hand Cannons have an increased range cushion for the 3-tap, and we’ve offset their damage reduction from Explosive Payload to allow them to 3-tap Guardians of any resilience within optimal range
        • Increased body shot damage by 1%
        • Increased critical hit damage by 4%
  • Pulse Rifle
    • Rapid-Fire – Have increased forgiveness and allow 8 critical hits to kill low resilience Guardians
      • Increased body shot damage by 3.5%
      • Increased critical hit damage by 1%
    • Lightweight
      • Increased body shot damage by 6%
      • Increased critical hit damage by 3%
    • Adaptive
      • Increased body shot damage by 5%
      • Increased critical hit damage by 2%
  • Scout Rifle
    • Rapid-Fire
      • Increased base damage by 2%
  • Shotgun
    • Precision
      • Corrected a rounding issue that was causing Precision Shotguns to require one extra pellet to kill max-resilience Guardians

EXOTICS

  • Whisper of the Worm
    • Increased total ammunition from 18 to 24 (before reserves mods)
  • One Thousand Voices
    • Increased total ammunition from 7 to 11 (before reserves mods)
  • Quicksilver Storm
    • Increased shots to trigger rockets by 50%
    • Reduced grenade area-of-effect damage vs. combatants by 37.5%
  • The Last Word
    • Increased base damage by 6%
  • Forerunner
    • Increased base damage by 6%

PERKS

  • Recluse and Master of Arms is back
    • Reduced the damage bonus from 20% to 15%
  • Magnificent Howl
    • The number of Precision final blows before reloading affects the total rounds granted with increased range and damage. Precision final blows while Magnificent Howl is active extend the effect for additional rounds
  • Micromissile
    • This perk has been redesigned to be a weapon intrinsic and rebuilt it to do less direct damage vs. players, while giving it dramatically more self-physics impulse
  • Retuned its PvE damage to be competitive with other Breech-Loaded Grenade Launchers
  • Granted it a slightly increased reload speed

7.3.6 Patch Notes

Crucible

  • Updated the playlist tooltips to correctly display which matchmaking style is used for each mode
  • Fixed an issue where the Special ammo crate location was incorrectly displayed in the announcement when picked up on Vostok
  • Added the Hardware modifier to Crucible Labs for testing
  • Added a sound effect for the "Special ammo incoming" announcement when a Special ammo crate is about to spawn

COMPETITIVE

  • Removed Survival and Countdown Rush from the Competitive playlist and replaced with 3v3 Clash and Collision
  • Collision
    • Updated the zone placements for Vostok and Dead Cliffs
    • Updated several Special ammo crate placements on Altar of Flame, Anomaly, Endless Value, Eternity, and Multiplex
  • Clash
    • Replaced the Special ammo meter system with Special ammo crates for 3v3 Clash
  • Enabled a unified Competitive ruleset for Collision and Clash
    • Game Length: 10 minutes
    • Respawns: 7 seconds
    • Revives: Enabled
    • Special ammo spawns: 4 crates, 60 seconds, shared
    • Heavy ammo spawns: Single crate, 120 seconds, not shared
  • Expanded the Not Swap modifier to cover changing ammo types in either your Kinetic or Energy slot mid-life
  • Reduced variation in Competitive rank adjustment on match completion

TRIALS

advertisem*nt

  • Post-game weapon drops will now reward the weekly weapon
  • For the first two weeks, Special ammo crate variants will be tested in Trials, alongside the Not Swap modifier

Raids & Dungeons

  • Crota’s End
    • Fixed an issue where all players could die and wipe at the same time that Crota is defeated, awarding loot but not awarding completion of the encounter
  • Deep Stone Crypt
    • Fixed an issue where shooting the Atraks replication attached to a player would cause ammo to spawn
  • Warlord’s Ruin
    • Fixed an issue in the jail puzzle where Glaive projectiles and Bow arrows could not hit targets consistently
    • Fixed an issue in the Ogre encounter where the Warden Knight on the right side of the stage wouldn't spawn totems consistently
    • Improved respawn placement in the room with the giant Taken orb and flying debris hazards
  • Vow of the Disciple
    • Adjusted some visual effects in the final encounter to mitigate some photosensitivity concerns

Free Roam

  • Fixed an issue that could cause players to crash after The Arsenal Walker public event
  • Fixed an issue where a loud volume spike could occur when exiting the Fynch vendor screen on Throne World

UI/UX

  • General
    • Fixed an issue where players had to spam click to give commendations to other players that left their activity
    • Fixed an issue where direct launching a quest from the Quest Details screen wouldn't always launch players to the landing zone closest to the objective
    • Fixed an issue where the Dawning emblem icon displayed no background
    • Fixed an issue where the Legacy button on the Character Select screen was not working
    • Fixed an issue where Iron Banner Legacy ornaments were missing a reward acquire sound
    • Fixed an issue where the Stasis subclass category icons at the Exo Stranger/Elsie vendor were using Void iconography
    • Fixed an issue where the icons for the Trials Auto Rifle, Strike Grenade Launcher, and dungeon Pulse Rifle Relentless were facing the incorrect way
    • Fixed an issue where the icon for the Warlock Guardian Games class item was not accurately representing the armor art
  • Fireteam Finder
    • Reduced the size of the Fireteam Finder banner in the Roster screen
    • Added an animation to a Listing when successfully submitting an application
    • Improved notifications for applications and join requests to Roster contacts when the players don’t own the required game content
    • Players will now be able to see all players that are included in an application to help make a more informed decision on applying or joining Listings
    • Improved the way Listing Settings and Filters are stored for quicker Listing creation
    • Fixed an issue where pressing Reset in the Join Settings Filter screen did not reset options
    • Fixed an issue where a random Select button appeared in the Fireteam Finder application screen
    • Fixed an issue where spamming buttons could load an empty Activity screen
    • Fixed an issue where the wrong selection screen appeared in Fireteam Finder when using the Activity Launch screen while already in a Fireteam
    • Fixed an issue where the Accept Application pop up would shift when attempting to Accept Applications
  • Localization
    • Fixed issues with text overlaps and alignment for various languages in The Guardian Oath screen
    • Fixed font issues for some languages in the Summon Fireteam button

Gameplay & Investment

  • Armor
    • Extended the handling bonus granted by Lucky Pant's Illegally Modded Holster buff by 2 seconds so that it lasts until the Out of Luck debuff is activated
    • Fixed an issue where a visual bump would occur when Overload Artifact perks were triggered
    • Fixed an issue where weapons that can change their element type were benefitting from multiple surge bonuses at once
    • Fixed an issue where the intrinsic perk Warlord's Sigil used an incorrect term for Freeze
  • Weapon Archetypes
    • Auto Rifles
      • Precisions
        • Reduced base damage by 5%
    • Hand Cannons
      • Precisions
        • Increased base damage by 6%
      • Adaptives
      • Increased body shot damage by 1% and critical hit damage by 4%
      • Improved the stats of Luna's Howl and Midnight Coup
    • Pulse Rifles
      • Rapid-Fires
        • Increased body shot damage by 3.5% and critical hit damage by 1%
      • Lightweights
        • Increased body shot damage by 6% and critical hit damage by 3%
      • Adaptives
        • Increased body shot damage by 5% and critical hit damage by 2%
      • Aggressives
        • Improved the stats of Blast Furnace
    • Scout Rifles
      • Rapid-Fires
        • Increased base damage by 2%
    • Submachine Guns
      • Lightweights
        • Improved the stats of Recluse
    • Bows
      • Lightweights
        • Increased base damage by 6%
          • Le Monarque and Wish-Ender are not affected in this change
    • Shotguns
      • Precisions
        • Corrected a rounding issue that was causing Precision Shotguns to require one extra pellet to kill max-resilience Guardians
    • Breech Grenade Launchers
      • Increased direct impact damage by 40%
        • This works out to be roughly a 15% overall damage buff, though total damage varies depending on the blast radius stat
      • Reduced Disorienting Grenade radius for both damage and the disorientation effect by 15%
      • Increased The Mountaintop's PvE damage to make it competitive with other Breech-Loaded Grenade Launchers
      • Reverted a change from Season 12 that made The Mountaintop less accurate while airborne
    • Heavy Grenade Launchers
      • Increased the stats of Edge Transit

Exotics

  • Updated perk descriptions to include subclass verbs for the following weapons (these weapons already had this functionality, but it just wasn’t explained in the perk descriptions):
    • Sunshot, Polaris Lance, One Thousand Voices, and Leviathan's Breath
  • Whisper of the Worm
    • Increased total ammunition from 18 to 24 (before reserves mods)
  • One Thousand Voices
    • Increased total ammunition from 7 to 11 (before reserves mods)
  • Quicksilver Storm
    • Increased the shots needed to trigger rockets by 50%
    • Reduced grenade area-of-effect damage vs. combatants by 37.5%
  • The Last Word
    • Increased base damage by 6%
  • Forerunner
    • Increased base damage by 6%

advertisem*nt

Perks

  • Reintroducing Dares of Eternity weapon perks that were previously removed. These can now roll on new drops or be added to shaped versions of the weapon
  • Master of Arms
    • Reduced damage bonus from 20% to 15%
  • Magnificent Howl
    • Precision final blows grant stacks, and reloading converts the stacks into Magnificent Howl rounds that deal greatly increased damage and have additional range. Getting a precision kill with a Magnificent Howl active converts an additional round
  • Micro-Missile
    • Redesigned this perk to be a weapon intrinsic. It’s rebuilt to do less direct damage vs. players, but with dramatically more self-physics impulse
    • Retuned its PvE damage to be competitive with other Breech-Loaded Grenade Launchers
    • Increased its reload speed slightly
    • Since this is now an intrinsic on The Mountaintop, Micro-Missile has been replaced with Rampage in the first trait slot on old versions of the weapon
  • Permeability
    • Fixed an issue where this perk was causing the The Slammer Sword to get stuck on the Strand damage type
  • Omolon
    • Fixed an issue where overflowing the magazine could break the Omolon origin perk
  • Deconstruct
    • Deconstruct will no longer activate on Scorch, Threadling, Stasis Shatter, and Jolt damage
  • Slice
    • Fixed an issue that could cause Slice to lose stacks when shooting an enemy with a weapon that has a rapid rate of fire
  • Headstone
    • Fixed an issue where Headstone's cooldown was using the wrong icon. Headstone now uses the standard cooldown icon instead of a Stasis buff icon

Crucible Only Changes

  • Reduced flinch taken by all Primary weapons by 15%
  • Sunshot
    • Increased precision damage by 11%
  • Wish-Ender
    • Reduced base damage by 5%
  • Forerunner
    • Removed the critical hit damage bonus that was supposed to be just for Primary ammo sidearms, and replaced that with the 6% global base damage bonus
  • Corrected several weapons getting the wrong ammo amounts from either the Special ammo crates or meter systems, including Buried Bloodlines and some Fusion Rifles

Other Fixes

  • Fixed an issue where reprised Dreaming City weapons could not obtain the Rare shader Burnished Dreams or the Legendary shader Blueshift Dreams
  • Improved the chance a player will obtain the Burnished Dreams shader when dismantling a weapon with the shader
  • Improved the likelihood of Blueshift Dreams appearing on Dreaming City weapons
  • Fixed an issue where the Last Rite Scout Rifle had an incorrect appearance
  • Fixed an issue where the Xenology quest incorrectly stated that having an Exotic cipher would prevent rewarding another, despite the player being eligible
  • Fixed an issue where Word of Crota was using the incorrect stat group
  • Fixed a photosensitivity issue with Outbreak Perfected
  • Fixed an issue where Mountaintop and Jotuun's hip-fire reticles were not centered
  • Fixed an issue with Vengeful Whisper where an arrow was visible when holstered and stored on the players back
  • Fixed an issue where the updated Dreaming City weapons were not appearing in Collections
  • Fixed an issue where notifications specific to The Coil could appear in Riven's Lair

ABILITIES

  • Reduced the cost of Strand fragments at the Pouka Pond from 200 Strand Meditations to 100 Strand Meditations
  • Fixed an issue where Overload or Antibarrier capabilities granted through artifact mods or subclass keywords could reduce ignition damage created by some weapons

BOUNTIES AND PURSUITS

  • Fixed an issue where completing the 2023 Moments of Triumph title did not count towards the appropriate Guardian Rank objectives

GENERAL

  • Fixed an issue where Dares and Wellspring Fireteam Finders would try to launch the Salvage activity
  • Fixed a visual issue causing the Chill Out finisher effects to persist after the finisher ends
  • Fixed an issue that was causing the Ascendant Realm sky to block out the Dreaming City skybox in certain areas
  • Fixed an issue where players could regenerate Skimmer energy in midair by re-summoning their Skimmer

advertisem*nt

Full Patch Notes

If you wish to read the Patch Notes in full, you can do so via the official Bungie websites 7.3.6 Patch Notes blog post.

Up Next: The Whisper Walkthrough

PreviousDestiny 2 Season of the Deep Patch NotesNextThe Whisper Walkthrough

Top Guide Sections

  • Destiny Content Vault
  • Lightfall
  • The Witch Queen
  • Beyond Light

Was this guide helpful?

In This Guide

Destiny 2 Into the Light Update Details and Everything New - Destiny 2 Guide - IGN (1)

Destiny 2

Bungie

ESRB: Rating Pending
Xbox Series X|SPlayStation 5StadiaPlayStation 4

+2

Related Guides

OverviewDestiny Content VaultLightfallThe Witch Queen

Destiny 2 Into the Light Update Details and Everything New - Destiny 2 Guide - IGN (2024)
Top Articles
Latest Posts
Article information

Author: Rev. Porsche Oberbrunner

Last Updated:

Views: 6019

Rating: 4.2 / 5 (53 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Rev. Porsche Oberbrunner

Birthday: 1994-06-25

Address: Suite 153 582 Lubowitz Walks, Port Alfredoborough, IN 72879-2838

Phone: +128413562823324

Job: IT Strategist

Hobby: Video gaming, Basketball, Web surfing, Book restoration, Jogging, Shooting, Fishing

Introduction: My name is Rev. Porsche Oberbrunner, I am a zany, graceful, talented, witty, determined, shiny, enchanting person who loves writing and wants to share my knowledge and understanding with you.